The hall classics, rebuilt by the house from the felt up — original boards, original art, no tokens required. High scores live on this machine; the global board joins in Phase 2.
Chip Chase
Clear the table. Mind the sharps.
Run an original house maze, pocket every chip, and stay ahead of four card sharps who each hunt a different way. House markers turn the tables — briefly.
Boiler Dig
Carve the soot. Drop the cargo.
Dig tunnels below decks, vent rust mites with the steam lance, and undermine loose cargo so it does the heavy work for you. Watch your own head.
Topside
The wasps found the boat.
Man the deck gun against diving swarms. Two shells in the air at a time, formations that break and come for you, and a bonus swarm every third wave.
Keyboard on deck · touch controls on the small screens · P pauses